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Jan. 20th, 2013 07:11 pm
Lucky Number Seven"We don't talk about The End of Time. Just ask the late Lord President here, he'll tell you." |
"I am the Master..." For those of you not in the know in terms of original canon, The Master is the Doctor's oldest and dearest enemy. There are plenty of resources out there on his canon self, but really, all ye need to know is that in his glory days, he was prone to elaborate schemes, lots of melodramatic evil of the Magnificent Bastard variety, ridiculous disguises that fooled no one, and no small amount of gleefully wicked charisma. Nope, the mun doesn't know why no one asked Tim Curry to play him before now, either. Canonically, he met his end in the Tenth Doctor's swan song, The End Of Time, when he was sucked through a time lock with the rest of the remaining Time Lords. Just as well, really, because by that time he was pretty much batshit insane and not really thinking so clearly. |
How He Survived This will likely have slight variations from musebox to musebox, since I'm happy to work with whoever I'm playing with to find a version of the story that fits the other players' needs! The PSL he was created for will be used as a jumping-off point, however... Until I have the time to type up a full synopsis, the TL;DR version of things is that he slaughtered the Time Council once they went back through the lock, then used bits of Time Lord technology to rewire the Untempered Schism into a gateway... But it took its toll on his already damaged body, as traveling through the vortex unshielded did to Jack in Utopia. He arrived at his destination - the TARDIS - just in time to take the Tenth Doctor's regenerative surge, much as Donna did... Only he could obviously handle the physical shock. Ten remained as he was, and the Master regenerated into the form you see here. With the Council dead and the Schism altered, he no longer hears the dreaded drums.... and has to deal with what that means... Along with being stuck with his dearest enemy for the rest of time. |
Personality When Time Lords regenerate, their personalities change in slight ways to suit, while the larger facets of their personality remain intact. As such, the Master is still quite charismatic, clever, machinating, manipulative, and yes, still pretty bonkers. That being said ... He's acting a bit like one of his old selves, lately. Those of you familiar with the Second Master (Anthony Ainley) will know what I mean. He's given to long-winded expositional speeches, melodrama, and outright vaudeville-calibre villainy. Unlike that previous self, however, he's a little more discreet about his planning. He'll sit and quietly scheme the rug out from under someone, then pull out all the melodramatic stops when he actually puts his plan into action. A great deal of showmanship will always be involved, because really, it's all about the attention. It's always been about the attention. While he's still downright mad, the Master keeps the lid on his madness rather well, most days. He isn't as forthright with it as his previous regeneration (Series 3 & 4, John Simm), and it will usually show itself most when he's tired. Though there are odd days when the facade is hard to keep up, and he'll start behaving erratically (see The Drumming). In terms of more minute details, this regeneration is fond of music, especially techno and industral goth. He reads quite often, and while being on the Doctor's leash and being free of the Drumming has made him slightly less of a powder keg, he'll still welcome any chance he gets to cause mayhem, and relishes destruction just as much as he always has. Think of him like the "new" Cookie Monster: murder is a sometimes pastime. |
The Drumming At his initiation into the Academy, the Master was made to look into the Untempered Schism. Seeing all of time and space laid out before him broke his mind, and on top of it all, the Time Lord Council planted a telepathic key in his head - the sound of drums, a call to war, a constant compelling that would ultimately lead him to do their bidding centuries later. He went through countless regenerations living with it, and it only made his madness worse. Now that the Council is dead, however, and the Schism sufficiently tampered with, and his own body regenerated once more - the noise has finally ceased. What do you do with blissful silence after centuries of noise? Simple: you just don't handle it very well at all, in turns. The silence of the drums is a double-edged sword. While it's placated the Master somewhat, and made him less likely to kill and destroy without considering the consequences ... there are days when he literally cannot stand the silence. He likes to be in places with at least some form of ambient noise, preferably music. If he's left in silence for too long, his madness begins to compensate by pulling out things from his past, and he'll hear voices: the voices of the people and creatures he's killed. Sometimes they just chatter about normal, everyday things ... other days, he'll hear the Toclafane, urging their Mister Master to make room for them in the world again, wondering why he abandoned them. Sometimes he'll hear the Time Lords rage against him, berating him, reminding him that he was a coward and a deserter ... and when those voices become too much to bear, he gets blindly violent, again. The best way to calm him is let him get it out of his system, really. Preferable to point him at some other megalomaniac of the week who deserves it, and stand back until the dust settles. Failing that, restraining him in a place like a Zero Room works well. In terms of preventative measures, he's discovered that the sound of water helps: oceans, rain, waterfalls. Little Zen Fountains do not count, and he'll thank you for not being cheeky about it. |
Player Preferences Content Rating: I tend to hover around PG-13, since that's the level of the canon most of the time, though if I'm feeling particularly dark I might amp it up to R for ficlets or meme threads. Shipping: Give me your Doctors, all of them, preferably your Tens. That being said, I'll still take other characters case-by-case - both genders. Time Lords don't really discriminate. Smut Threads: This is very simple: I prefer not to. I'll thread up to a point, but if something leads toward sex itself, I'll FTB. Killing?: Please don't kill him, I had enough of a time figuring out how to fix that in the first place. ;) Torture/Violence/Emotional Fuckery/Mindscrews: Oh, hit me with it, I love that sort of thing. He was sort of built for it, both the giving & receiving ends. Any Other Questions? Leave them here, or drop me a PM or catch me on my Plurk @chartharsis! |
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